I don't want to be Just Another White Person! So, that was a good excuse to find something else to do. Perhaps someday I will return to the idea. I have the equipment (voice, fancy microphone), and a friend willing to join in who is only half-white, and may therefore lend me some much-needed legitimacy.
Today, I submit to you the introduction statement I prepared for my podcast, which never even had a name. It exists merely as a supposition, but I think it could have gone somewhere.
MY EPHEMERAL PODCAST INTRODUCTION
When I was a child, there was a game I would play in my own
head. I would sit or stand quietly, and
I’d close my eyes, and I’d feel myself float away, up and up, away from the
ground, and the air, and the colors, and the light – up until I was infinitely
high above it all. I’d be so far away
from everything, I’d shut off each of my senses, one by one, until finally I’d
gently bump into this indistinct bubble of…nothing. I would touch it and lose myself, drifting
away into the sensation of emptiness, letting my personality sublimate into a
boundless ocean of nothing. I’d always
snap out of it after a few seconds, but the goal of the game was to see how
long I could maintain that state – it was never very long.
I started playing this game when I was about seven years
old, well before I could have fathomed that it might have any meaning. I asked my mom about it once, and she told me
that I was a weird kid, which was true.
It wasn’t an escape, or a meditation, or anything – it was just
different, a fun game to try from time to time.
I imagine that I understand how a character in a film might
feel if you imbued her with some agency.
A film character is not a person, but our minds turn them into people,
much as they create personifications of the actual people we meet in our
lives. If I were to meet you, and we
were to spend several hours talking and getting to know one another, each of us
would walk away with a more-or-less clear picture of a person who stood for the individual we had just met. But, inevitably, our conceptions of each
other would be vastly different from each of our conceptions of ourselves. Getting the full measure of a person takes
years of attention; even then, there will always be some things that remain
stubbornly locked away. Even at that
point, in our minds we merely carry a well-realized impersonation of the
individual in question.
Because a character in cinema looks like a person, sounds
like a person, and acts like a person, we fit that portrayal into the space in
our minds we reserve for people. We
assign emotions, habits, and a personality to that deliberate conglomeration of
facial expressions, gestures, costume, context, and lines. We allow ourselves to be tricked into
believing in the existence of such a person, so that we can be emotionally
invested in what happens to her. We let
ourselves believe in her reality as a person, including treating her as though
she has the capacity to make choices.
But she does not. Everything she
experiences and does is predetermined by the writer and director.
But, if you were to grant a character the power to stop and
think about her situation, to give her life,
then something very peculiar would occur.
Much like how we can never fully see into the hearts of others, the
camera never fully perceives a particular scene. The field of view is limited, the aperture
points in one direction, and something is always missed, no matter how wildly
the perspective changes. Film presents a
flat world and asks us to believe it has depth – we supply whatever sits
outside the frame from within our own minds.
And so, a film character brought to life would soon realize
how much is missing from the world around her.
She would search and, unable to find what does not exist, reach out for
something more. She would perceive the
invisibly soft limit of her world in the form of the screen – she would feel
that her reality only extends as far as she can perceive, and beyond that lay
nothing but a great emptiness. She may
be hopeful. She may be afraid. She may find herself wishing that she had
never woken up from the endless dream of her simpler life at all.
Whatever her reaction, she wouldn’t be able to touch the
screen forever. That would be a pretty
boring movie to watch. She would eventually
have to return to her routine, and try to hold on to that sensation, that
connection to whatever lies beyond, which she somehow knows is more real than her world, and contains the
Truth.
There is a very famous quote often attributed to the French director
Jean-Luc Godard that goes, “film is truth 24 times a second, and every cut is a lie.” Another quote, by American director Brian de
Palma, has it the other way: “the camera
lies 24 times per second.”
If two directors of the highest regard can come to such an
opposite understanding of the nature of their medium, what hope do we have to
make any sense out of it? Roger Ebert
considered the above contradiction, and tossed in a third perspective, pointing
out Picasso’s view that “art is a lie that tells
the truth.” That was Ebert’s clever
little way of admitting that he had no idea who was right, or even if anybody
could be right, and I find myself in the same boat. Neither am I equipped to serve up a
metaphysical discussion on the nature of truth, whether lies can ever serve the
truth, or whether directorial intent makes a difference to the honesty of
cinema.
My goal is to tell you why
movies are important to me. From that,
you can draw your own conclusions.
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